re4master17
05-19-2008, 08:32 PM
Village Level
Hunk - Again, the Bella Sisters are a bit of a drag, fortunately Hunk has his
neck breaker. I'd go ahead and use the flash grenade and break the neck of one
of the Chainsaw Sisters, then lob a grenade at the other one. Aim low with the
'nade again, so that the sister takes the most damage. If you can get both of
the sisters with the neck breaker, do it, but make sure you've got the room to
work it.
When you get to the two story barn, make sure you start off with the grenades,
but make sure you've got groups, angled throws will result in the grenades
landing more into the crowd, as opposed to closer to the double doors...
After the grenades are gone, start with the TMP. However use this weapon in
spurts, and aim for headshots... Keep the combos going, and that'll be enough
to get you through it.
Krauser
Krauser - Hmmm, what to say, this is pretty easy actually. Again, hold up in
the first barn across from the bedroom, lob a flash grenade, then start
picking enemies off with arrows.
Use your special arm attack on the Bella sisters (especially when you have
more then just them in a group). Let your special attack recharge, and then
repeat the process. I'd use the attack whenever you've got the crowd stunned
with the flash grenade, and crowds that are bunced together leave you with
less of a chance of being attacked when the special attack is over...
As far as the two story barn goes, well, it's about the same as everyone elses.
Use the 30 second kills bonus to rack up combos, aim for head shots with the
arrows, and knock down the ladder as always.
You may also have some grenades as well, so use them again, at angled throws
to take out the largest crowds.
Castle Level
Hunk - The most important thing to remember when you're playing this level
with Hunk is that you're going to want to watch the TMP's ammo very, very
closely. If you sit there and go all out, you'll find yourself bare-boned
before you know it... This is bad!
For starters, I went ahead and used his TMP to pepper groups of enemies
(lightly tap the attack button), and the main area that I aim for was the
lower body (resulting in less Parasites being exposed on the Cultists that
you're attacking).
After you manage to knock down group of 3 - 5 Cultists, either finish them off
with one of Hunk's many grenades, or simply complete the job with his TMP.
MAKE sure you always watch you're ammo as stated above..
Hunks neck breaking move is a GREAT attack for one on one enemies, but if
you're facing a group of them, you'll encounter trouble when the move is
finished (leaving you open to attack on the backside).
Make sure you use the 30 second Kill bonuses to the best that you can, with
Hunk, I'd go ahead and take out the enemies legs, then lob a grenade ontop of
the fallen monsters... Combos, and more combos are needed to get the highest
scores...
The biggest thing that I ran into was the **** Wolverines, what can I say,
they take way too much time and effort to kill as far as I'm concerned. There
was a couple of times that I'd completed the map with 60,000 plus points and I
didn't have to deal with any of them and when I entered the Chamber that housed two Wolverines, one on each side of the room, I still had about 2
minutes left to go. So, I think they are release only if you enter the room
within a certain time frame.
If you do have to fight them with Hunk, make sure you have a 30 second bonus
kill activated, and use grenades on not only the Wolverines, but the cultists
that are falling into the room(s) at the same time. This way, you'll be
getting bonus points for the monks that are falling as well.
Krauser - Again, this level's pretty nice to use Krauser on. For starters take
a few of the Cultists out with Krausers arrow (use a flash grenade to stun
them, then go ahead and finish them off with his bow).
If you've got a whole slew of the baddies congregating around one barrell,
don't hesitate to blow'em up! The barrells (explosive) again, can be ran
right through if you get yourself cornered... They don't block you, so hug
the wall and run right through it.
I always used Krausers special arm attack when he was either confronted by the
wolverines, or had a large amount of monsters coming at you. This attack works
wonders when you've got the 30 second kill bonuses running.
Don't forget about Krausers kick as well, it's a very, very deadly move. So,
if you don't have access to the special attack yet, through a flash grenade
and start kicking.
Military Level
Hunk - Now this is fun, you're strategy with Mr. Death is one that isn't too
hard to execute at all. Alot of people love Hunks neck breaker, but if you
don't watch it, you leave yourself open to attack when he's recovering. Fear
not though, in this stage there's so much health to be found that you can use
this and almost never live to regret it.
The biggest thing that gets Hunk in trouble is the fact that when you sit
there and blast away with his TMP you chew ammo up like it's going out of
style, so make sure you tap the attack button, and after you group of Ganados
have fallen go ahead and lob a grenade into the pile, and blow the pile up. A
big plus with this level though, is that the enemies seem to drop quite a few
TMP ammo packs after you've killed'em.
Grenades are another thing that show up quite frequently, so, don't hesitate
to use them when you've got large groups of enemies making their way toward
you. Just save a few for the encounters you'll be having with the Gattling
Gunners that you're sure to be having.
As for the Gattling Gunners, the best thing to do with Hunk, in my eyes, would
be to pitch a grenade underneath him while he's aiming, and after the blast
stuns him bust out the TMP and start to pump him full of lead. Make sure you
take cover if he starts shooting at you before the grenade explodes though,
his attack can drain your life right before your eyes. Repeat the process.
Krauser - This level is a charm with Mr. Knife. When you've got single enemies advancing towards you go ahead and blast away with Krauser's powerful bow, make sure you grab the extra ammo that the enemies ill drop, because running out of Arrows is a possiblity.
Krauser's another one that'll have quite a few flash grenades at his leisure,
so use them when you've got a large group of Ganados around, and then either
pitch a explosive into the mix, or better yet, wipe them all out with his
special arm attack... Nothing works quite as good as that.
When you run into the Gunners, the special attack is the way to go all the
way. No contest to that. If you want to take'em down the old fashion way,
flash bang'em and then log a grenade. Repeat the pattern and they'll fall
like a sack of potatos leaving you with some nice points as well as another
First Aid Spray.
Waterworlds Level
Hunk - Well, with Hunk its all about the 'nades. The TMP is a great way to
take the Ganados down, but in the long run, go ahead and blast out their knees
and toss an explosive ontop of them. If you're only fighting a few lowly
Ganados, feel free to hit them with a headshot and then use the neck breakers.
I wouldn't use the neck break if you have more then 3 or 4 Ganados in the area
or if either of the Mr. Saws are around.
For Hunk, the best combos that I've been able to find were while I was inside
the buildings narrow hallways. Grab a 30 second kill bonus, take out the legs
and throw a grenade. After your enemies have perished grab up the items
they've left behind and repeat the process. Make sure you get lots of combos
when the 30 second kills are running, they need to be utilized effectively.
If you're running low on time, head out of the buildings and grab any of the
time extentions that are waiting on the rooftops or bottom levels.
Now for the Saw Brothers, as you've heard the neck snap doesn't work on them.
So don't worry about it. Again, try to get them to follow you to the barrells
and then blast them when they're right ontop of them. If they're stunned,
throw a 'nade at'em and repeat the process. If you're forced to use the TMP
against the Saw Bro's, make sure you do it in spurts, if you go all out and
run out of ammo, they'll lop your head off before you know it.
Again, remember to use the roof top with first aid spray and cable cart for
when it comes to scrapping with these guys if they're still alive after the
barrell blasts. Toss a grenade while he's running towards you, and then repeat
the process when he's recovering. Usually 2 or 3 (sometimes 4) grenades are
all that it'll take to put them to sleep.
Keep moving with these guys... Very Important.
Krauser - Now, this guys pretty easy to work with... Start off by snatching up
the the time bonuses as always, and make your way into one of the tighter
corridors. I'd recommend getting into the building that has the room with both
a time extention bonus and 30 second kills bonus. You'll also find a Ganado with TNT here quite often. When you've found this room, grab
the 30 second kills bonus and start picking off Ganado with your Bow. When
you've got a big enough group activate Krauser's
arm attack and lay waste to all of them!
Make sure you get ahold of all the arrows that'll be laying around, and keep
this up until you can use the special attack again. Also remember that
Krausers kick attack has the capability to kill several enemies if they've
already been wounded. So, if you've shot a few arrows into a group, go ahead
and pitch a flash grenade and start-a-kicking.
Hunk - Again, the Bella Sisters are a bit of a drag, fortunately Hunk has his
neck breaker. I'd go ahead and use the flash grenade and break the neck of one
of the Chainsaw Sisters, then lob a grenade at the other one. Aim low with the
'nade again, so that the sister takes the most damage. If you can get both of
the sisters with the neck breaker, do it, but make sure you've got the room to
work it.
When you get to the two story barn, make sure you start off with the grenades,
but make sure you've got groups, angled throws will result in the grenades
landing more into the crowd, as opposed to closer to the double doors...
After the grenades are gone, start with the TMP. However use this weapon in
spurts, and aim for headshots... Keep the combos going, and that'll be enough
to get you through it.
Krauser
Krauser - Hmmm, what to say, this is pretty easy actually. Again, hold up in
the first barn across from the bedroom, lob a flash grenade, then start
picking enemies off with arrows.
Use your special arm attack on the Bella sisters (especially when you have
more then just them in a group). Let your special attack recharge, and then
repeat the process. I'd use the attack whenever you've got the crowd stunned
with the flash grenade, and crowds that are bunced together leave you with
less of a chance of being attacked when the special attack is over...
As far as the two story barn goes, well, it's about the same as everyone elses.
Use the 30 second kills bonus to rack up combos, aim for head shots with the
arrows, and knock down the ladder as always.
You may also have some grenades as well, so use them again, at angled throws
to take out the largest crowds.
Castle Level
Hunk - The most important thing to remember when you're playing this level
with Hunk is that you're going to want to watch the TMP's ammo very, very
closely. If you sit there and go all out, you'll find yourself bare-boned
before you know it... This is bad!
For starters, I went ahead and used his TMP to pepper groups of enemies
(lightly tap the attack button), and the main area that I aim for was the
lower body (resulting in less Parasites being exposed on the Cultists that
you're attacking).
After you manage to knock down group of 3 - 5 Cultists, either finish them off
with one of Hunk's many grenades, or simply complete the job with his TMP.
MAKE sure you always watch you're ammo as stated above..
Hunks neck breaking move is a GREAT attack for one on one enemies, but if
you're facing a group of them, you'll encounter trouble when the move is
finished (leaving you open to attack on the backside).
Make sure you use the 30 second Kill bonuses to the best that you can, with
Hunk, I'd go ahead and take out the enemies legs, then lob a grenade ontop of
the fallen monsters... Combos, and more combos are needed to get the highest
scores...
The biggest thing that I ran into was the **** Wolverines, what can I say,
they take way too much time and effort to kill as far as I'm concerned. There
was a couple of times that I'd completed the map with 60,000 plus points and I
didn't have to deal with any of them and when I entered the Chamber that housed two Wolverines, one on each side of the room, I still had about 2
minutes left to go. So, I think they are release only if you enter the room
within a certain time frame.
If you do have to fight them with Hunk, make sure you have a 30 second bonus
kill activated, and use grenades on not only the Wolverines, but the cultists
that are falling into the room(s) at the same time. This way, you'll be
getting bonus points for the monks that are falling as well.
Krauser - Again, this level's pretty nice to use Krauser on. For starters take
a few of the Cultists out with Krausers arrow (use a flash grenade to stun
them, then go ahead and finish them off with his bow).
If you've got a whole slew of the baddies congregating around one barrell,
don't hesitate to blow'em up! The barrells (explosive) again, can be ran
right through if you get yourself cornered... They don't block you, so hug
the wall and run right through it.
I always used Krausers special arm attack when he was either confronted by the
wolverines, or had a large amount of monsters coming at you. This attack works
wonders when you've got the 30 second kill bonuses running.
Don't forget about Krausers kick as well, it's a very, very deadly move. So,
if you don't have access to the special attack yet, through a flash grenade
and start kicking.
Military Level
Hunk - Now this is fun, you're strategy with Mr. Death is one that isn't too
hard to execute at all. Alot of people love Hunks neck breaker, but if you
don't watch it, you leave yourself open to attack when he's recovering. Fear
not though, in this stage there's so much health to be found that you can use
this and almost never live to regret it.
The biggest thing that gets Hunk in trouble is the fact that when you sit
there and blast away with his TMP you chew ammo up like it's going out of
style, so make sure you tap the attack button, and after you group of Ganados
have fallen go ahead and lob a grenade into the pile, and blow the pile up. A
big plus with this level though, is that the enemies seem to drop quite a few
TMP ammo packs after you've killed'em.
Grenades are another thing that show up quite frequently, so, don't hesitate
to use them when you've got large groups of enemies making their way toward
you. Just save a few for the encounters you'll be having with the Gattling
Gunners that you're sure to be having.
As for the Gattling Gunners, the best thing to do with Hunk, in my eyes, would
be to pitch a grenade underneath him while he's aiming, and after the blast
stuns him bust out the TMP and start to pump him full of lead. Make sure you
take cover if he starts shooting at you before the grenade explodes though,
his attack can drain your life right before your eyes. Repeat the process.
Krauser - This level is a charm with Mr. Knife. When you've got single enemies advancing towards you go ahead and blast away with Krauser's powerful bow, make sure you grab the extra ammo that the enemies ill drop, because running out of Arrows is a possiblity.
Krauser's another one that'll have quite a few flash grenades at his leisure,
so use them when you've got a large group of Ganados around, and then either
pitch a explosive into the mix, or better yet, wipe them all out with his
special arm attack... Nothing works quite as good as that.
When you run into the Gunners, the special attack is the way to go all the
way. No contest to that. If you want to take'em down the old fashion way,
flash bang'em and then log a grenade. Repeat the pattern and they'll fall
like a sack of potatos leaving you with some nice points as well as another
First Aid Spray.
Waterworlds Level
Hunk - Well, with Hunk its all about the 'nades. The TMP is a great way to
take the Ganados down, but in the long run, go ahead and blast out their knees
and toss an explosive ontop of them. If you're only fighting a few lowly
Ganados, feel free to hit them with a headshot and then use the neck breakers.
I wouldn't use the neck break if you have more then 3 or 4 Ganados in the area
or if either of the Mr. Saws are around.
For Hunk, the best combos that I've been able to find were while I was inside
the buildings narrow hallways. Grab a 30 second kill bonus, take out the legs
and throw a grenade. After your enemies have perished grab up the items
they've left behind and repeat the process. Make sure you get lots of combos
when the 30 second kills are running, they need to be utilized effectively.
If you're running low on time, head out of the buildings and grab any of the
time extentions that are waiting on the rooftops or bottom levels.
Now for the Saw Brothers, as you've heard the neck snap doesn't work on them.
So don't worry about it. Again, try to get them to follow you to the barrells
and then blast them when they're right ontop of them. If they're stunned,
throw a 'nade at'em and repeat the process. If you're forced to use the TMP
against the Saw Bro's, make sure you do it in spurts, if you go all out and
run out of ammo, they'll lop your head off before you know it.
Again, remember to use the roof top with first aid spray and cable cart for
when it comes to scrapping with these guys if they're still alive after the
barrell blasts. Toss a grenade while he's running towards you, and then repeat
the process when he's recovering. Usually 2 or 3 (sometimes 4) grenades are
all that it'll take to put them to sleep.
Keep moving with these guys... Very Important.
Krauser - Now, this guys pretty easy to work with... Start off by snatching up
the the time bonuses as always, and make your way into one of the tighter
corridors. I'd recommend getting into the building that has the room with both
a time extention bonus and 30 second kills bonus. You'll also find a Ganado with TNT here quite often. When you've found this room, grab
the 30 second kills bonus and start picking off Ganado with your Bow. When
you've got a big enough group activate Krauser's
arm attack and lay waste to all of them!
Make sure you get ahold of all the arrows that'll be laying around, and keep
this up until you can use the special attack again. Also remember that
Krausers kick attack has the capability to kill several enemies if they've
already been wounded. So, if you've shot a few arrows into a group, go ahead
and pitch a flash grenade and start-a-kicking.