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PHASE TWO
"CHAIN-LOOTING for EFFECT" At risk of seeming a spammer - I thought that this section ought to be a separate post. In my above, I showed how early chain-hunting in the game can break players out of the low levels and abilities that we all start out at in the game. It seems time consuming, but that's exactly what kind of a game we have here. It is GOING to take a bit of stubbornness to get to a point where the game begins to seriously ROCK! It's good though if it can be a bit less tedious and brain-deadeningly boring as doing the same stuff over and over gets to be after a while. The one thing that makes chain-hunting (or "CHAIN LOOTING", as I think of it) bearable is that you can directly see all of your abilities and loot levels climbing a lot faster than any other way. It helps a whole lot if you don't have to stay in the same place; changes of scenery are a Godsend... With that in mind, once the basic licenses are gained, and your Characters ("CHARS") are at or around level fifteen - it's high time to blast off for a bit! Do the Sunstone quest, puree the Rogue Tomato (I still can't help thinking of it as "The Attack of the Killer Tomato"!!!), do the Garamsythe Sewers, Palace, Prison, and Escape quests. Go to the floating city, etc, etc... Once you find yourself at Raithwall's Tomb, it becomes time for chain looting at a different level. You now have several party members (three 'active' and one 'guest') and you need them to properly raid the Nam Yensa and the Ogir Yensa desert areas. Urutan Yensa's like to cast "SILENCE" and "SLEEP" at your party. Sleep can be dealt with by either using up a lot of Alarm Clock items, or by ignoring it. Seriously - switch to a new party leader and forget about the missing member until they wake up. SILENCED members are another story. We have to have people (except for the "GUEST") who can cast CURE or FIRST AID to maintain the party. But at the Tomb of Raithwall we meet a very helpful traveling merchant: "DYCE". WARNING! This merchant will disappear after the tomb is cleared, so use him while he's around. I know that from an earlier run-through that I keep saved so that I can load it to read maps and things. DYCE offers at least four weapons that are absolutely fascinating: 1) Ancient Sword: This weapon has a fairly low (compared to what you already have) attack factor, but it has another attribute - "ON HIT/PETRIFY" 2) Chopper: Like the Ancient Sword, low attack. But THIS ONE's attribute is: "ON HIT/SAP" - causing additional CONTINUAL damage to a foe 3) Iron Hammers: At this point in the game, arguably the most powerful weapon so far in terms of shear attack rating 4) Assassins Dagger: Attack power 25 - but the attribute is "ON HIT/KO”!!! That means exactly what it says - a chance to KILL OFF with ONE HIT *All four of these allow the use of a Shield in the off hand for extra defense ARMOR goodies from Dyce include: 1) Rose Corsage: These make party members immune to "SILENCE". You want a half dozen of them no matter what... 2) Heavy Coat 3) Round Shield 4) Lambent Hat * 2, 3, and 4 above are the best so far in the game **There may be even more available at higher levels, but why stick around? A further note on weapons - Flying Foes will be a problem from here on out, so a good distance weapon is needed (six of them, in fact). GUNS have high penetrating power, but for pure Attack Power, BOWS beat guns hands down! You should also be on the lookout for any kind of ammunition for guns and bows that is better than "ONION" grade ammo. Dyce sells "Killer Bows", the best so far. If you already have bows though, you can always wait until shortly after the Tomb of Raithwall because the "YOICHI BOW" that is available from a merchant in the Mosphoran Highwaste is the absolute best you will see for some time to come. But you're not there yet, so the Killer Bows are a good investment now. THE BAZAAR: The items in the Bazaar may seem like junk at first, but the stuff offered is more than it looks like. ANY TIME you see a BOW or ARCHERS EQUIPMENT offered in the Bazaar (or GUNS) buy them. The bow or gun may turn out to be lesser equipment, but the ammunition that comes with them can be used with better guns and bows. Things like "Hollow Arrows" or Bamboo Arrows" which have the ability to cause POISON damage, also "SILENT SHOT" which inflicts SILENCE from whatever gun you use it with. Buy the guns and bows FOR THE AMMO! You can always sell off the bow or gun separately... *By the way, the more levels you build up before saying goodbye to Dyce, the better stuff he has for sale. So if you don’t see something I mentioned try working up to level 20+ (or as high as necessary) on at least one of your chars… BE WARNED that in the OGIR Yensa Sandsea there are two FIRE ELEMENTALS that each appear in a different area to the north and west on the Ogir Yensa map areas. You don't have a prayer yet of beating them, so you had better keep your "R2" button finger ready to flee if you spot one of them. The effects of being attacked by these so-called "Salamander Entities" at this point in the game are rather like having your whole party smacked with a gigantic fly-swatter... They look like huge orange balls of flame, and move very slowly. If you keep tabs on where they are (you'll see them a mile away) you can easily avoid them. IN THE CENTER of the NAM Yensa Sandsea is an area you can only get to if you back off to the OGIR Yensa Sandsea and take a tunnel through a part of the Zertinen Caverns. That tunnel is mainly populated with the same green slime creatures that you encountered in the Garamsythe Sewers, and they will try to cast sleep. The tunnel entrance is specifically located in the map area titled: "Ogir-Yensa Sandsea/Central Junction" The treasure at the end of that trip is totally NOT WORTH IT, and there are a variety of Urstrix (Giant Bird-like creatures) called "BAGOLY's" that will break your chain hunt (Like the slime creatures didn't already...). Still however, what adventurer worth their boots can resist filling out more areas of their maps? At the upper connection to the Nam-Yensa Sandsea from the Ogir-Yensa there is a mini quest to eliminate a tortoid monster called the "URUTAN EATER" that will gain you a bunch of berries to use on a GARUDA later on. I found them next to needless, but for the sake of completion, why not... At any rate ~ This pair of areas (the Ogir-Yensa and the Nam-Yensa) taken together are the best CHAIN LOOTING territory so far in the game. Urutans run in packs, and there are hordes of them. Armed with ALL OF THIS, I hope you net your party members every single one of the "QUICKENINGS" in the game. You will need them the instant you set foot inside the Tomb of Raithwall, it's the only way past the first trap/monster inside it. Keep this in mind too: It doesn't matter WHAT quickenings you try to get for each party member - they are pre-determined. You can't get different ones for different party members, or change which ones are at which level no matter what you do. The best thing to do is send each party member after quickening tiles in different areas of the License Matrix at the same time, so that you don't waste time trying to get each party member to uncover the entire matrix.
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