
02-07-2012, 03:32 PM
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Hail Lord Zedd.
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Join Date: Oct 2010
Location: Attempting to gain access to the Canterlot Library.
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Contribution Score: 61
Posts: 1,076
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Originally Posted by Wikipedia
Unlike the previous single player Final Fantasy games which used a turn-based system, battles in Final Fantasy XII occur in the open field; however, menus are still used to issue commands to the characters. Battles unfold in real time, using a new system called "Active Dimension Battle" (ADB), which allows the player to battle in the overworld instead of in a separate battle screen.[8] The player may issue commands to any of the three characters in the battle party at will; however, guest characters are controlled by the game's artificial intelligence.[9] Battle commands include Attack, Magicks & Technicks, Mist, Gambits, and Items. Using these abilities, the player must destroy enemies before being defeated.
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Quote:
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Originally Posted by Wikipedia
As in Final Fantasy XII, enemies are integrated into the open field and can be approached or avoided by the player. When the player's character touches an enemy, the screen transitions from the regular map to a separate battle screen similar to those used in previous Final Fantasy titles.[7] A maximum of three characters may be used in battles, which use a variant on the series' traditional Active Time Battle (ATB) system designed by Hiroyuki Ito and first featured in Final Fantasy IV. Under this system, the player selects an action from the menus, such as Attack, Magic, and Item. Unlike previous games in the series, the player only controls the lead character while the remaining two characters are controlled by the game's artificial intelligence (AI). Each action requires a specific number of slots on the ATB bar, which continually refills to a set maximum number of slots. The ATB bar gradually increases in size throughout the game from two slots to six.[8] The player may select less than the maximum number of possible actions or may stop the filling of the ATB bar and perform as many actions as can be done with the current ATB amount. The player may select an autobattle command, which fills the ATB slots with actions chosen automatically. Actions cannot be performed outside of battle, and the characters' health is fully restored after each battle.
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I got things a bit wrong on the battle system, but I know some used the ABS. This is what wikipedia had to say about combat. (first paragraph of battle system section.)
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My avatar/profile picture is my pony-sona. His name is Lexicon, though ponies call him Lex for short. His cutie mark is three books in a stack: one black, one blue, and one green. They are in that order, from the bottom up. Slightly askew. There are a few bookmarks hanging out of each.
Hail Lord Zedd.
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