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StarCraft Discuss strategies, get information, tips, hints and help for the StarCraft games.

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  #1 (permalink)  
Old 06-25-2008, 01:02 PM
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If you haven't already checked them out here is the latest batch of Q&A questions from Karune on the Blizzard forums: Clicky!

Thoughts?

Last edited by Flopjack; 06-25-2008 at 01:11 PM.
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Old 06-28-2008, 06:38 PM
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6. In SC: BW we have terrain bonuses for units, for example standing behind a tree or being on higher ground while shot from lower. Are you keeping or maybe even improving such this feature and what happens with large units that are more massive (Thor) or simply larger (Colossus) than a tree or even a cliff?
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(broodwar.de)

Terrain bonuses are no longer present in StarCraft II. Instead, line of sight will be vastly more important. For instance, units firing from a higher ground will not be able to be seen by ground units without line of sight vision, and thus the ground units will not be able to fire back.

I personally liked this one the most. Although I never knew there were terrain bonuses in SC: BW, I really am looking forward to this line of sight thing. This throws a completely different spin on defensive schemes as well as movement in general.
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Old 06-28-2008, 08:07 PM
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I agree, while is it in inherent and sort of round about way of gaining an advantage when placing your units higher above your enemy, the advantage will be a lot. I do not like the fact, however, that they will always get hits if they can see back up the cliff or higher ground.
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